Friday, April 14, 2017

Cara Membuat game pingpong dengan html

Pada postingan kali ini saya akan mencoba berbagi tips cara membuat game pingpong dengan html. ada dua game ini tidak murni hanya menggunakan kode html, namun ada objek gambar untuk bola pingpong , meja pingong stick atau bet pingpong, skor hasil game pingpong, tombol start untuk memulai pertandingan pingpong dan lain sebagainya.

Langkah persiapan untuk membuat game pingpong adalah menyiapkan gambar. berikut adalah gambar-gambar untuk game pingpong yang harus disediakan :

meja pingpong
main.png
paddle
paddle.png
ball
ball.png
meja
meja
credits.png
credits
creditsB
lose
lose.png
star
StartB
win
win.png
Agar permainan pingpong itu bisa berjalan bagaimana kita menyusun gambar-gambar di atas dengan menggunakan kode html. berikut adalah kode html untuk membuat game pingpong.

<!DOCTYPE html>
<html>
    <head>
        <title>game pingPong</title>
       
        <style>/* Removes Mobile Highlight */ *{-webkit-tap-highlight-color: rgba(0, 0, 0, 0);}</style>

        <script>
        /**
* EaselJS
* Visit http://easeljs.com/ for documentation, updates and examples.
*
* Copyright (c) 2011 Grant Skinner
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
**/
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this.alpha>0&&this.scaleX!=0&&this.scaleY!=0&&this.text!=null&&this.text!="")};b.DisplayObject_draw=b.draw;b.draw=function(a,c){if(this.DisplayObject_draw(a,c))return true;if(this.outline)a.strokeStyle=this.color;else a.fillStyle=this.color;a.font=this.font;a.textAlign=this.textAlign?this.textAlign:"start";a.textBaseline=this.textBaseline?this.textBaseline:"alphabetic";for(var d=String(this.text).split(/(?:\r\n|\r|\n)/),e=this.lineHeight==null?this.getMeasuredLineHeight():this.lineHeight,f=0,g=0,
h=d.length;g<h;g++){var i=a.measureText(d[g]).width;if(this.lineWidth==null||i<this.lineWidth)this._drawTextLine(a,d[g],f);else{i=d[g].split(/(\s)/);for(var j=i[0],k=1,m=i.length;k<m;k+=2)if(a.measureText(j+i[k]+i[k+1]).width>this.lineWidth){this._drawTextLine(a,j,f);f+=e;j=i[k+1]}else j+=i[k]+i[k+1];this._drawTextLine(a,j,f)}f+=e}return true};b.getMeasuredWidth=function(){return this._getWorkingContext().measureText(this.text).width};b.getMeasuredLineHeight=function(){return this._getWorkingContext().measureText("M").width*
1.2};b.clone=function(){var a=new Text(this.text,this.font,this.color);this.cloneProps(a);return a};b.toString=function(){return"[Text (text="+(this.text.length>20?this.text.substr(0,17)+"...":this.text)+")]"};b.DisplayObject_cloneProps=b.cloneProps;b.cloneProps=function(a){this.DisplayObject_cloneProps(a);a.textAlign=this.textAlign;a.textBaseline=this.textBaseline;a.maxWidth=this.maxWidth;a.outline=this.outline;a.lineHeight=this.lineHeight;a.lineWidth=this.lineWidth};b._getWorkingContext=function(){var a=
Text._workingContext;a.font=this.font;a.textAlign=this.textAlign?this.textAlign:"start";a.textBaseline=this.textBaseline?this.textBaseline:"alphabetic";return a};b._drawTextLine=function(a,c,d){this.outline?a.strokeText(c,0,d,this.maxWidth):a.fillText(c,0,d,this.maxWidth)};b._calculateBounds=function(){};l.Text=Text})(window);(function(l){SpriteSheetUtils=function(){throw"SpriteSheetUtils cannot be instantiated";};SpriteSheetUtils._workingCanvas=document.createElement("canvas");SpriteSheetUtils._workingContext=SpriteSheetUtils._workingCanvas.getContext("2d");SpriteSheetUtils.flip=function(b,a){var c=b.image,d=b.frameData,e=b.frameWidth,f=b.frameHeight,g=c.width/e|0,h=c.height/f|0,i=g*h,j={},k,m;for(m in d){k=d[m];if(k instanceof Array)k=k.slice(0);j[m]=k}var q=[],o=0,n=0;for(m in a){k=a[m];k=d[k[0]];if(k!=null){if(k instanceof
Array){var r=k[0],p=k[1];if(p==null)p=r}else r=p=k;q[n]=m;q[n+1]=r;q[n+2]=p;o+=p-r+1;n+=4}}d=SpriteSheetUtils._workingCanvas;d.width=c.width;d.height=Math.ceil(h+o/g)*f;o=SpriteSheetUtils._workingContext;o.drawImage(c,0,0,g*e,h*f,0,0,g*e,h*f);h=i-1;for(n=0;n<q.length;n+=4){m=q[n];r=q[n+1];p=q[n+2];k=a[m];i=k[1]?-1:1;for(var t=k[2]?-1:1,u=i==-1?e:0,v=t==-1?f:0,s=r;s<=p;s++){h++;o.save();o.translate(h%g*e+u,(h/g|0)*f+v);o.scale(i,t);o.drawImage(c,s%g*e,(s/g|0)*f,e,f,0,0,e,f);o.restore()}j[m]=[h-(p-
r),h,k[3]]}c=new Image;c.src=d.toDataURL("image/png");return new SpriteSheet(c.width>0?c:d,e,f,j)};SpriteSheetUtils.frameDataToString=function(b){var a="",c=0,d=0,e=0,f,g;for(g in b){e++;f=b[g];if(f instanceof Array){var h=f[0],i=f[1];if(i==null)i=h;f=f[2];if(f==null)f=g}else{h=i=f;f=g}a+="\n\t"+g+", start="+h+", end="+i+", next="+f;if(f==false)a+=" (stop)";else if(f==g)a+=" (loop)";if(i>c)c=i;if(h<d)d=h}return e+" sequences, min="+d+", max="+c+a};SpriteSheetUtils.extractFrame=function(b,a){var c=
b.image,d=b.frameWidth,e=b.frameHeight,f=c.width/d|0;if(isNaN(a)){var g=b.frameData[a];a=g instanceof Array?g[0]:g}g=SpriteSheetUtils._workingCanvas;g.width=d;g.height=e;SpriteSheetUtils._workingContext.drawImage(c,a%f*d,(a/f|0)*e,d,e,0,0,d,e);c=new Image;c.src=g.toDataURL("image/png");return c};l.SpriteSheetUtils=SpriteSheetUtils})(window);

        </script>
        <script>
        /*
* Tween by Grant Skinner. Mar 7, 2011
* Visit http://easeljs.com/ for documentation, updates and examples.
*
*
* Copyright (c) 2010 Grant Skinner
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/

/**
* The Easel Javascript library provides a retained graphics mode for canvas
* including a full, hierarchical display list, a core interaction model, and
* helper classes to make working with Canvas much easier.
* @module EaselJS
**/

(function(window) {

/**
* Base class that all filters should inherit from.
* @class Tween
* @constructor
**/
Tween = function(target, css) {
  this.initialize(target, css);
}
var p = Tween.prototype;

// static interface:
    Tween._tweens = [];
    Tween.cssSuffixMap = {top:"px",left:"px"};

    /**
    * var tween2 = Tween.get(obj2).pause().to({alpha:1});
    * Tween.get(obj1).delay(2).to({x:50},4).call(onComplete).play(tween2).pause();
    * @param target
    */
    Tween.get = function(target, css, override) {
        if (override && target.tweenjs_tweenCount) {
            var tweens = Tween._tweens;
            var l = tweens.length;
            for (var i=l-1; i>=0; i--) {
                if (tweens[i]._target == target) { tweens.splice(i,1); }
            }
            target.tweenjs_tweenCount = 0;
        }
        var tween = new Tween(target, css);
        Tween._register(tween, true);
        return tween;
    }

    if (window.Ticker) { Ticker.addListener(Tween); }
    Tween.tick = function(delta) {
        var tweens = Tween._tweens;
        var l =tweens.length;
        for (var i=l-1; i>=0; i--) {
            tweens[i].tick(delta);
        }
    }

    Tween._register = function(tween, value) {
        if (value) {
            if (tween._target.tweenjs_tweenCount == null) { tween._target.tweenjs_tweenCount = 1; }
            else { tween._target.tweenjs_tweenCount++; }
            Tween._tweens.push(tween);
        } else {
            tween._target.tweenjs_tweenCount--;
            var i = Tween._tweens.indexOf(tween);
            if (i != -1) { Tween._tweens.splice(i,1); }
        }
    }

// public properties:

// private properties:
    p._paused = false;
    p._curQueueProps = null;
    p._initQueueProps = null;
    p._steps = null;
    p._actions = null;
    p._prevPosition = 0;
    p._prevPos = -1;
    p._prevIndex = -1;
    p._target = null;
    p._duration = 0;
    p._css = false;
   
// constructor:
    /**
    * Initialization method.
    * @method initialize
    * @protected
    **/
    p.initialize = function(target, css) {
        this._target = target;
        this._css = css;
        this._curQueueProps = {};
        this._initQueueProps = {};
        this._steps = [];
        this._actions = [];
        this._catalog = [];
    }
   
// public methods:

    // queues a delay.
    p.wait = function(duration) {
        if (duration == null || duration <= 0) { return this; }
        var o = this._cloneProps(this._curQueueProps);
        return this._addStep({d:duration, p0:o, e:this._linearEase, p1:o});
    }

    // queues a tween from the current values to the target properties. Set duration to 0 to jump to these value.
    p.to = function(props, duration, ease) {
        if (isNaN(duration) || duration < 0) { duration = 0; }
        return this._addStep({d:duration ? duration : 0, p0:this._cloneProps(this._curQueueProps), e:ease, p1:this._cloneProps(this._appendQueueProps(props))});
    }

    // queues a tween from the target properties to the current properties.
    p.from = function(props, duration, ease) {
        if (isNaN(duration) || duration < 0) { duration = 0; }
        return this._addStep({d:duration ? duration : 0, p1:this._cloneProps(this._curQueueProps), p0:this._cloneProps(this._appendQueueProps(props)), e:ease});
    }

    // queues an action to call the specified function
    p.call = function(callback, params, scope) {
        return this._addAction({f:callback, p:params ? params : [this], o:scope ? scope : this._target});
    }

    // queues an action to set the specified props on the specified target. If target is null, it will use this tween's target.
    p.set = function(props, target) {
        return this._addAction({f:this._set, o:this, p:[props, target ? target : this._target]});
    }

    // queues an action to play the specified tween.
    p.play = function(target) {
        return this.call(target.setPaused, [false], target);
    }

    // queues a pause action. If target is not specified, it defaults to the current tween.
    p.pause = function(target) {
        if (!target) { target = this; }
        return this.call(target.setPaused, [true], target);
    }

   
    // queues a loop of the full tween. Any actions queued after the loop will be ignored.
    p.loop = function() {
        this._loop = true;
        return this;
    }

    // advances the tween to a specified position in time.
    // if seek is true, then all actions between the previous position and the new one will be executed. If
    // it is false, then props will be updated without executing calls and play/pause actions.
    p.setPosition = function(value, seek) {
        if (value == this._prevPosition) { return; }
        if (seek == null) { seek = true; }
        var t = value;
        var looped = false;
        if (t > this._duration) {
            if (this._loop) {
                t = t%this._duration;
                looped = (t<this._prevPos);
            } else { t = this._duration; }
        }
        if (t != this._prevPos) {
            if (t == this._duration && !this._loop) {
                // addresses problems with an ending zero length step.
                this._updateTargetProps(null,1);
            } else if (this._steps.length > 0) {
                // find our new tween index:
                for (var i=0, l=this._steps.length; i<l; i++) {
                    if (this._steps[i].t > t) { break; }
                }
                var tween = this._steps[i-1];
                this._updateTargetProps(tween,(t-tween.t)/tween.d);
            }
        }

        // GDS: deal with actions, looping, and reverse properly!
        if (seek && this._actions.length > 0) {
            if (looped) {
                this._runActions(this._prevPos, this._duration);
                this._runActions(0, t);
            } else {
                this._runActions(this._prevPos, t);
            }
        }
        this._prevPos = t;
        this._prevPosition = value;

        if (t == this._duration && !this._loop) {
            this.setPaused(true);
        }
    }

    p.tick = function(delta) {
        if (this._paused) { return; }
        this.setPosition(this._prevPosition+delta);
    }

    // pauses or plays this tween.
    p.setPaused = function(value) {
        this._paused = !!value;
        Tween._register(this, !value);
    }

    // tiny api (primarily for tool output):
    p.w = p.wait;
    p.f = p.from;
    p.t = p.to;
    p.p = p.pause;
    p.pl = p.play;
    p.c = p.call;
    p.s = p.set;
    p.l = p.loop;

    /**
    * Returns a string representation of this object.
    * @method toString
    * @return {String} a string representation of the instance.
    **/
    p.toString = function() {
        return "[Tween]";
    }
   
    /**
    * Returns a clone of this Tween instance.
    * @method clone
    * @return {Tween} A clone of the current Tween instance.
    **/
    p.clone = function() {
        // TODO: NOT IMPLEMENTED.
        return new Tween();
    }

// private methods:
    p._updateTargetProps = function(tween, ratio) {
        if (this._css) { var map = this.cssSuffixMap || Tween.cssSuffixMap; }
        var p0,p1,v0,v1;
        if (!tween && ratio == 1) {
            p0 = p1 = this._curQueueProps;
        } else {
            // apply ease to ratio.
            if (tween.e) { ratio = tween.e(ratio,0,1,1); }
            p0 = tween.p0;
            p1 = tween.p1;
        }

        for (n in this._initQueueProps) {
            if ((v0=p0[n]) == (v1=p1[n]) || ratio == 0 || ratio == 1) {
                // no interpolation - either at start, end, or values don't change.
                if (ratio == 1) { v0 = v1; }
                if (v0 == null) { v0 = this._initQueueProps[n]; }
            } else {
                if (v0 == null) { p0[n] = v0 = this._initQueueProps[n]; }
                v0 += (v1-v0)*ratio;
            }
            this._target[n] = map && map[n] ? v0+map[n] : v0;
        }
       
    }
        // GDS: there is a bug that causes actions at the start of a looping tween to be ignored.
    p._runActions = function(startPos, endPos, includeStart) {
        var sPos = startPos;
        var ePos = endPos;
        var i = -1;
        var j = this._actions.length;
        var k = 1;
        if (startPos > endPos) {
            // running backwards, flip everything:
            sPos = endPos;
            ePos = startPos;
            i = j;
            j = k = -1;
        }
        while ((i+=k) != j) {
            var action = this._actions[i];
            var pos = action.t;
            if ( (pos > sPos && pos <= ePos) || (includeStart && pos == startPos) ) {
                action.f.apply(action.o, action.p);
            }
        }
    }

    p._appendQueueProps = function(o) {
        if (this._css) { var map = this.cssSuffixMap || Tween.cssSuffixMap; }
        var sfx0,sfx1;
        for (var n in o) {
            if (this._initQueueProps[n] == null) {
                if (map && (sfx0 = map[n])) {
                    // css string.
                    var str = this._target[n];
                    var i = str.length-sfx0.length;
                    if ((sfx1 = str.substr(i)) != sfx0) {
                        throw("TweenJS Error: Suffixes do not match. ("+sfx0+":"+sfx1+")");
                    } else {
                        this._initQueueProps[n] = parseInt(str.substr(0,i));
                    }
                } else {
                    this._initQueueProps[n] = this._target[n];
                }
            }
            this._curQueueProps[n] = o[n];
        }
        return this._curQueueProps;
    }

    p._cloneProps = function(props) {
        var o = {};
        for (var n in props) {
            o[n] = props[n];
        }
        return o;
    }

    p._addStep = function(o) {
        if (o.d > 0) {
            this._steps.push(o);
            o.t = this._duration;
            this._duration += o.d;
        }
        return this;
    }
   
    p._addAction = function(o) {
        o.t = this._duration;
        this._actions.push(o);
        return this;
    }

    p._set = function(props,o) {
        for (var n in props) {
            o[n] = props[n];
        }
    }
   
window.Tween = Tween;
}(window));
        </script>
        <script>
        /**
* EaselJS
* Visit http://easeljs.com/ for documentation, updates and examples.
*
* Copyright (c) 2011 Grant Skinner
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
**/
(function(m){function a(){throw"SoundJS cannot be instantiated";}function n(a,d){this.instances=[];this.name=a;this.src=d;this.loaded=this.canPlay=false;this.length=0}a.AUDIO_TIMEOUT=8E3;a.INTERRUPT_ANY=1;a.INTERRUPT_EARLY=2;a.INTERRUPT_LATE=3;a.INTERRUPT_NONE=4;a.onProgress=null;a.onSoundTimeout=null;a.onSoundLoadError=null;a.onSoundLoadComplete=null;a.onLoadQueueComplete=null;a.onSoundComplete=null;a.soundHash=[];a.loadQueue=[];a.itemsToLoad=0;a.instanceCount=0;a.INST_MAX=35;a.FT=0.0010;a.AUDIO_ERROR=
"error";a.AUDIO_PROGRESS="progress";a.AUDIO_COMPLETE="canplaythrough";a.AUDIO_ENDED="ended";a.AUDIO_STALLED="stalled";a._master=1;a._currentLoad=0;a.add=function(b,d,c){a.loadQueue.push({name:b,src:d,instances:c});a.loadQueue.length==1?(a.itemsToLoad=1,a.loadNext()):a.itemsToLoad++};a.addBatch=function(b){for(var d=b.length;b.length;)a.loadQueue.push(b.shift());a.loadQueue.length==d?(a.loadNext(),a.itemsToLoad=d):a.itemsToLoad++};a.play=function(b,d,c,e,f){if(b==null||a.soundHash[b]==null||a.soundHash[b].length==
0||d!=a.INTERRUPT_ANY&&d!=a.INTERRUPT_EARLY&&d!=a.INTERRUPT_LATE&&d!=a.INTERRUPT_NONE&&d!=null)return NaN;if(d==null)d=a.INTERRUPT_NONE;e==null&&(e=false);f||(f=0);c==null||c>1?c=1:c<0&&(c=0);if(f>0)setTimeout(function(){a.beginPlaying(b,d,c,e)},f);else return a.beginPlaying(b,d,c,e);return-1};a.getMasterVolume=function(){return a._master};a.setMasterVolume=function(b){if(Number(b)!=null){b<0?b=0:b>1&&(b=1);var d,c,e;d=a._master;a._master=b;if(a._master!=d)for(e in a.soundHash){c=a.soundHash[e];d=
c.length;for(b=0;b<d;b++)c[b].volume=c[b].storedVolume*a._master}}};a.remove=function(b,d){var c,e,f;if(b==null)for(c in a.soundHash){f=a.soundHash[c];e=f.length;do a.stop(c,e-1),f[e-1].currentSrc="",document.body.removeChild(f[e-1]),f.pop(),e=f.length,a.instanceCount--;while(e)}else{f=a.soundHash[b];if(f==null)return false;e=f.length;if(d==null){do a.stop(b,e-1),f[e-1].currentSrc="",document.body.removeChild(f[e-1]),f.pop(),e=f.length,a.instanceCount--;while(e)}else{if(d<=0||e<=0)return false;e--;
for(c=0;c<=e&&c<d;c++)a.stop(b,e-c),f[e-c].currentSrc="",document.body.removeChild(f[e-c]),f.pop(),a.instanceCount--}}return true};a.setVolume=function(b,d,c){var e,f;if(b==null)return false;b*=a._master;if(d==null)for(f in a.soundHash){e=a.soundHash[f];d=e.length;for(c=0;c<d;c++)e[c].storedVolume=b,e[c].volume=b}else{e=a.soundHash[d];if(e==null)return false;d=e.length;if(c==null)for(c=0;c<d;c++)e[c].storedVolume=b,e[c].volume=b;else{if(d<=c)return false;e[c].storedVolume=b;e[c].volume=b}}return true};
a.getVolume=function(b,d){var c=a.soundHash[b];return c==null||c.length==0?-1:d==null?c[1].storedVolume:c.length<d?-1:c[d].storedVolume};a.setMute=function(b,d,c){var e,f;if(b==null)return false;if(d==null)for(f in a.soundHash){e=a.soundHash[f];d=e.length;for(c=0;c<d;c++)e[c].muted=b}else{e=a.soundHash[d];if(e==null)return false;d=e.length;if(c==null)for(c=0;c<d;c++)e[c].muted=b;else{if(d<=c)return false;e[c].muted=b}}return true};a.pause=function(b,d){var c,e,f,g;if(b==null)for(g in a.soundHash){f=
a.soundHash[g];e=f.length;for(c=0;c<e;c++)f[c].pause()}else{f=a.soundHash[b];if(f==null)return false;e=f.length;if(d==null)for(c=0;c<e;c++)f[c].pause();else{if(e<=d)return false;f[d].pause()}}return true};a.resume=function(b,d){var c,e,f,g;if(b==null)for(g in a.soundHash){e=a.soundHash[g].length;for(c=0;c<e;c++)f=a.soundHash[g][c],(f.loop||f.currentTime!=f.duration&&f.currentTime!=0)&&f.play()}else{if(a.soundHash[b]==null)return false;e=a.soundHash[b].length;if(d==null)for(c=0;c<e;c++)f=a.soundHash[b][c],
(f.loop||f.currentTime!=f.duration&&f.currentTime!=0)&&f.play();else{if(e<=d)return false;f=a.soundHash[b][d];(f.loop||f.currentTime!=f.duration&&f.currentTime!=0)&&f.play()}}return true};a.stop=function(b,d){var c,e,f,g;if(b==null)for(g in a.soundHash){e=a.soundHash[g].length;for(c=0;c<e;c++){f=a.soundHash[g][c];try{f.currentTime=0}catch(h){}f.pause()}}else{if(a.soundHash[b]==null)return false;e=a.soundHash[b].length;if(d==null)for(c=0;c<e;c++)f=a.soundHash[b][c],f.currentTime=0,f.pause();else{if(e<=
d)return false;f=a.soundHash[b][d];f.currentTime=0;f.pause()}}return true};a.isLoaded=function(b){var d=true,c;if(b==null)for(c in a.soundHash){if(d=d&&a.soundHash[c]&&a.soundHash[c][0]&&a.soundHash[c][0].loaded,!d)break}else return a.soundHash[b]&&a.soundHash[b][0]&&a.soundHash[b][0].loaded;return d};a.getNumInstances=function(b){return b==null?instanceCount:a.soundHash[b]?a.soundHash[b].length:-1};a.getMaxInstances=function(){return a.INST_MAX};a.getCurrentLoadProgress=function(){return(a.itemsToLoad-
a.loadQueue.length-(1-a._currentLoad))/a.itemsToLoad};a.getInstance=function(b,d){return b==null||d<0||!a.soundHash[b]||!a.soundHash[b][d]?null:a.soundHash[b][d]};a.beginPlaying=function(b,d,c,e){var f,g,h,i=false,j=a.soundHash[b];if(!j[0].loaded)throw Error("Audio is not loaded. The source(s) are either not found, or the correct audio formats are not provided.");for(var k=j.length,b=0;b<k;b++){h=j[b];g==null&&d!=a.INTERRUPT_ANY&&d!=a.INTERRUPT_NONE&&(g=h,f=b);if(h.currentTime>=h.duration-a.FT&&!h.loop||
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[];else if(e.length)b=e[0].src;for(var f=e=e.length,d=e+d;f<d;f++){var g=document.createElement("audio");if(f==e)g.timeoutId=setTimeout(function(){a.handleAudioTimeout(g)},a.AUDIO_TIMEOUT),g.addEventListener(a.AUDIO_COMPLETE,a.handleAudioComplete,false),g.addEventListener(a.AUDIO_PROGRESS,a.handleProgress,false),g.addEventListener(a.AUDIO_STALLED,a.handleAudioStall,false),g.addEventListener(a.AUDIO_ERROR,a.handleAudioError,false),g.loaded=false;g.addEventListener(a.AUDIO_ENDED,a.handleEnded,false);
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case "wav":return"audio/wav";default:throw"'"+a+"' is not a recognized audio file";}};a.handleEnded=function(){if(a.onSoundEnded){var b=this.id.split("_");a.onSoundEnded(this,b[0],b[1])}};a.handleAudioTimeout=function(b){if(a.onSoundTimeout){var d=b.id.split("_");a.onSoundTimeout(b,d[0],d[1])}a.loadNext()};a.handleProgress=function(){try{this.buffered.end()}catch(b){return}a._currentLoad=this.buffered.end()/this.duration;if(a.onProgress)a.onProgress(a.getCurrentLoadProgress())};a.handleAudioError=
function(){clearTimeout(this.timeoutId);if(a.onSoundLoadError){var b=this.id.split("_");a.onSoundLoadError(this,b[0],b[1])}a.loadNext()};a.handleAudioComplete=function(){var b=this.id.split("_");this.removeEventListener(a.AUDIO_COMPLETE,a.handleAudioComplete,false);clearTimeout(this.timeoutId);this.loaded=true;if(a.onSoundLoadComplete)a.onSoundLoadComplete(this,b[0],b[1]);a.loadNext()};a.handleAudioStall=function(a){setTimeout(function(){testAudioStall(a)},0)};a.testAudioStall=function(){var b=this.id.split("_");
if(!a.soundHash[b[0]][b[1]].loaded){if(a.onStall)a.onStall(this,b[0],b[1]);a.loadNext()}};m.SoundJS=a;var l=n.prototype;l.add=function(a){this.instances.push(a);this.length=this.instances.length;this.instances.length==1&&a.addEventListener("canplaythrough",function(){a.canplaythrough()})};l.remove=function(a){this.instances.splice(a,1);this.length=this.instances.length};l.canplaythrough=function(){this.loaded=true};m.SoundJSElement=n})(window);

        </script>
        <script>
        // Pong Game
// Developed by Carlos Yanez

/* Define Canvas */

var canvas;
var stage;

// Graphics
//[Background]

var bgImg = new Image();
var bg;

//[Title View]

var mainImg = new Image();
var main;
var startBImg = new Image();
var startB;
var creditsBImg = new Image();
var creditsB;

//[Title View Group]

var TitleView = new Container();

//[Credits]

var creditsViewImg = new Image();
var credits;

//[Game View]

var playerImg = new Image();
var player;
var ballImg = new Image();
var ball;
var cpuImg = new Image();
var cpu;
var winImg = new Image();
var win;
var loseImg = new Image();
var lose;

//[Score]

var playerScore;
var cpuScore;

// Variables

var xSpeed = 5;
var ySpeed = 5;
var gfxLoaded = 0;
var tkr = new Object;

// Main Function

function Main()
{
    /* Link Canvas */
   
    canvas = document.getElementById('Pong');
      stage = new Stage(canvas);
         
      stage.mouseEventsEnabled = true;
     
      /* Sound */

   
         
      bgImg.src = 'bg.png';
      bgImg.name = 'bg';
      bgImg.onload = loadGfx;
     
      mainImg.src = 'main.png';
      mainImg.name = 'main';
      mainImg.onload = loadGfx;
   
    startBImg.src = 'startB.png';
    startBImg.name = 'startB';
    startBImg.onload = loadGfx;
   
    creditsBImg.src = 'creditsB.png';
    creditsBImg.name = 'creditsB';
    creditsBImg.onload = loadGfx;
   
    creditsViewImg.src = 'credits.png';
    creditsViewImg.name = 'credits';
    creditsViewImg.onload = loadGfx;
   
    playerImg.src = 'paddle.png';
    playerImg.name = 'player';
    playerImg.onload = loadGfx;
   
    ballImg.src = 'ball.png';
    ballImg.name = 'ball';
    ballImg.onload = loadGfx;
   
    cpuImg.src = 'paddle.png';
    cpuImg.name = 'cpu';
    cpuImg.onload = loadGfx;
   
    winImg.src = 'win.png';
    winImg.name = 'win';
    winImg.onload = loadGfx;
   
    loseImg.src = 'lose.png';
    loseImg.name = 'lose';
    loseImg.onload = loadGfx;
   
    /* Ticker */
   
    Ticker.setFPS(30);
    Ticker.addListener(stage);
}

function loadGfx(e)
{
    if(e.target.name = 'bg'){bg = new Bitmap(bgImg);}
    if(e.target.name = 'main'){main = new Bitmap(mainImg);}
    if(e.target.name = 'startB'){startB = new Bitmap(startBImg);}
    if(e.target.name = 'creditsB'){creditsB = new Bitmap(creditsBImg);}
    if(e.target.name = 'credits'){credits = new Bitmap(creditsViewImg);}
    if(e.target.name = 'player'){player = new Bitmap(playerImg);}
    if(e.target.name = 'ball'){ball = new Bitmap(ballImg);}
    if(e.target.name = 'cpu'){cpu = new Bitmap(cpuImg);}
    if(e.target.name = 'win'){win = new Bitmap(winImg);}
    if(e.target.name = 'lose'){lose = new Bitmap(loseImg);}
   
    gfxLoaded++;
   
    if(gfxLoaded == 10)
    {
        addTitleView();
    }
}

// Add Title View Function

function addTitleView()
{
    startB.x = 240 - 31.5;
    startB.y = 160;
    startB.name = 'startB';
   
    creditsB.x = 241 - 42;
    creditsB.y = 200;
   
    TitleView.addChild(main, startB, creditsB);
    stage.addChild(bg, TitleView);
    stage.update();
   
    // Button Listeners
   
    startB.onPress = tweenTitleView;
    creditsB.onPress = showCredits;
}

function showCredits()
{
    // Show Credits
       
    credits.x = 480;
       
    stage.addChild(credits);
    stage.update();
    Tween.get(credits).to({x:0}, 300);
    credits.onPress = hideCredits;
}

// Hide Credits

function hideCredits(e)
{
    Tween.get(credits).to({x:480}, 300).call(rmvCredits);
}

// Remove Credits

function rmvCredits()
{
    stage.removeChild(credits);
}

// Tween Title View

function tweenTitleView()
{       
    // Start Game
       
    Tween.get(TitleView).to({y:-320}, 300).call(addGameView);
}

// Add Game View

function addGameView()
{
    // Destroy Menu & Credits screen
   
    stage.removeChild(TitleView);
    TitleView = null;
    credits = null;
   
    // Add Game View
   
    player.x = 2;
    player.y = 160 - 37.5;
    cpu.x = 480 - 25;
    cpu.y = 160 - 37.5;
    ball.x = 240 - 15;
    ball.y = 160 - 15;
   
    // Score
   
    playerScore = new Text('0', 'bold 20px Arial', '#A3FF24');
    playerScore.maxWidth = 1000;    //fix for Chrome 17
    playerScore.x = 211;
    playerScore.y = 20;
   
    cpuScore = new Text('0', 'bold 20px Arial', '#A3FF24');
    cpuScore.maxWidth = 1000;    //fix for Chrome 17
    cpuScore.x = 262;
    cpuScore.y = 20;
   
    stage.addChild(playerScore, cpuScore, player, cpu, ball);
    stage.update();
   
    // Start Listener
   
    bg.onPress = startGame;
}

// Player Movement

function movePaddle(e)
{
    // Mouse Movement
   
    player.y = e.stageY;
}

// Start Game Function

function startGame(e)
{
    bg.onPress = null;
    stage.onMouseMove = movePaddle;
   
    Ticker.addListener(tkr, false);
    tkr.tick = update;
}

/* Reset */

function reset()
{
    ball.x = 240 - 15;
    ball.y = 160 - 15;
    player.y = 160 - 37.5;
    cpu.y = 160 - 37.5;
   
    stage.onMouseMove = null;
    Ticker.removeListener(tkr);
    bg.onPress = startGame;
}

// Update Function

function update()
{
    // Ball Movement

    ball.x = ball.x + xSpeed;
    ball.y = ball.y + ySpeed;
   
    // Cpu Movement
   
    if(cpu.y < ball.y) {
        cpu.y = cpu.y + 2.5;
    }
    else if(cpu.y > ball.y) {
        cpu.y = cpu.y - 2.5;
    }
   
    // Wall Collision

    if((ball.y) < 0) { ySpeed = -ySpeed; SoundJS.play('wall');};//Up
    if((ball.y + (30)) > 320) { ySpeed = -ySpeed; SoundJS.play('wall');};//down
   
    /* CPU Score */
   
    if((ball.x) < 0)
    {
        xSpeed = -xSpeed;
        cpuScore.text = parseInt(cpuScore.text + 1);
        reset();
        SoundJS.play('enemyScore');
    }
   
    /* Player Score */
   
    if((ball.x + (30)) > 480)
    {
        xSpeed = -xSpeed;
        playerScore.text = parseInt(playerScore.text + 1);
        reset();
        SoundJS.play('playerScore');
    }
   
    /* Cpu collision */
   
    if(ball.x + 30 > cpu.x && ball.x + 30 < cpu.x + 22 && ball.y >= cpu.y && ball.y < cpu.y + 75)
    {
        xSpeed *= -1;
        SoundJS.play('hit');
    }
   
    /* Player collision */
   
    if(ball.x <= player.x + 22 && ball.x > player.x && ball.y >= player.y && ball.y < player.y + 75)
    {
        xSpeed *= -1;
        SoundJS.play('hit');
    }
   
    /* Stop Paddle from going out of canvas */
   
    if(player.y >= 249)
    {
        player.y = 249;
    }
   
    /* Check for Win */
   
    if(playerScore.text == '10')
    {
        alert('win');
    }
   
    /* Check for Game Over */
   
    if(cpuScore.text == '10')
    {
        alert('lose');
    }
}

function alert(e)
{
    Ticker.removeListener(tkr);
    stage.onMouseMove = null;
    bg.onPress = null
   
    if(e == 'win')
    {
        win.x = 140;
        win.y = -90;
   
        stage.addChild(win);
        Tween.get(win).to({y: 115}, 300);
    }
    else
    {
        lose.x = 140;
        lose.y = -90;
   
        stage.addChild(lose);
        Tween.get(lose).to({y: 115}, 300);
    }
}
        </script>
       
    </head>
    <body onload="Main();">
        <canvas id="Pong" width="480" height="320"></canvas>
    </body>
</html>

simpan kode di atas dengan nama index.html simpan dalam satu polder dengan gambar-gambar di atas.

Kemudian jalankan index.html itu dengan mengklik 2 kali kemudian kita bisa mulai menjalankan game tersebut dengan mengklik start dan klik start lagi agar permainan pingpong itu bisa di mulai mungkin gambar di bawah ini akan menggambarkan bagaimana game tersebut berjalan secara offline.

pingpong



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